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- ================================================================
- Title : Beach Ball Castle v2.0! 11/24/95
- (Okay, so I never released v1.0...so what? <Grin>
- This has been in development in various forms for
- over a year, and I've playtested this version for
- three months now, so that's long enough...)
- Filename : BBCASL20.WAD for Doom II
- Author : Richard C. Steiner
- Email Address : Internet: rsteiner@skypoint.com
-
- Misc. Author Info : A 32-year-old professional programmer who's not a
- DOOM addict at all. Especially not a deathmatch
- addict or anything like that. Honest! And I can
- quit DOOM *anytime* I want, too. Um... Just let
- me play one more quick game before I *do* quit,
- tho, ok?
-
- Description : Most people really like medieval castles, right?
-
- Most people also really really hate vile evil
- rotten pinko commie scum-sucking demon bastards
- that all deserve to die, right?
-
- And I'll bet you've always dreamed of the chance
- to go right out and mix the two ... right?
-
- Right??!?!?
-
- Of *COURSE* you have! Well, this is your golden
- opportunity RIGHT HERE IN THIS VERY PWAD to relax,
- breathe the fresh air, and explore a wondrous piece
- of ancient architecture whilst blowing the brains
- out of bounteous bevies of bellowing bloodthirsty
- baddies.
-
- ...And you get to play with beach balls. :-)
-
- Hints: Beginners, don't play this one, ok? Or
- if you do, don't be surprised at what happens.
-
- Standing around is NOT (repeat NOT) recommended.
-
- For the rest of you, there's a lot of "openness"
- in this PWAD which lets (overly) curious beach
- balls float around, and there are a few invisible
- critters outside the castle to add a little bit
- of variety. Don't panic. Pay no attention to
- the noises you think you hear. I can assure you
- that the castle and its surrounding grounds are
- perfectly safe... :-)
-
- Also, this level was workable (if a bit slow)
- on my old 486DX/33 and and really plays smoothly
- on my new DX4/100 and on a Pentium/90, but it
- might be far too slow on 386 machines due to
- the largish amount of critter "activity" going
- on. This can be good or bad; I'm not sure that
- I completely *MINDED* some slowdown, myself.
-
- <Swoosh, *Yawn*, calmly dodge that fireball!>
-
- In deathmatch, you MIGHT want to avoid the lake
- area, although suicide there is easy <VBG>.
-
- Additional Credits to : Much though I'd like to, I can't claim to have
- created most of the physical map used for this
- level. I just populated it and added a few new
- things (outer towers, some lighting effects, a
- few switches and doors, the area with the big
- pretty lake and lightshow, and tunnely bits on
- the outside that don't map well <g>), and then
- flipped the whole thing over for good measure
- (thanks to the WADFLIP utility).
-
- The original castle (including the main keep and
- its large surrounding wall) was originally created
- by Chris Badger (74017,1014 on CompuServe), and
- was released as the file CASTLE.WAD. Thanx, Chris,
- for an *awesome* base to explore and populate!
-
- Also, a big THANX to ID Software for making one
- of the most incredible games I've ever played,
- and to Ben Morris (author of DCK) for a wonderful
- DOOM level editor!
- ================================================================
-
- * Play Information *
-
- Episode and Level # : L01
- Single Player : Yes! Best if you warp in with only a pistol, and
- should provide a challenge. Good luck!
- Cooperative 2-4 Player : Yes (but only if you can't handle it alone! <bg>)
- Deathmatch 2-4 Player : Yes -- tho a bit better if cleaned out a bit.
- Difficulty Settings : Yes, kinda sorta. Real Men Use ULTRA-VIOLENCE.
- New Sounds : Nope.
- New Graphics : Nope.
- New Music : Nope.
- Demos Replaced : None.
-
- * Construction *
-
- Base : Somewhat modified and repopulated CASTLE.WAD
- (which was itself a new level from scratch for
- the original Doom game)
- Editor(s)/Util(s) used : DoomCAD 4.3, DCK 1.1A and 2.0, BSP 1.2x, WADFLIP
- to reverse the map, and DM2CONV v2.0.
- Known Bugs : No known bugs in this PWAD (I fixed a known HOM
- problem under the chaingun platform), but if you
- find any please don't hesitate to let me know!
- It pushes object display limits at times.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels. Yesssir!
- Play with it however you want. I'd appreciate a note if you do, tho.
-
- You *may* distribute this file in any electronic format (BBS, Diskette, CD,
- etc) as long as you include this file intact. Not that I can stop you <g>.
-
- * Where to get this WAD *
-
- FTP sites: You found it, so what do you care? :-)
-
- BBS numbers: Exec-PC 414-789-4502, or telnet to bbs.execpc.com
-